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fuck1ngusernam3 ([personal profile] fuck1ngusernam3) wrote2018-09-01 12:00 am
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acata app

OOC INFO;

NAME: xiilnek

AGE: 29

CONTACT: xiilnek

CHARACTERS IN GAME: n/a

 

IC INFO;

CHARACTER NAME: Hank Anderson

AGE: 53

CANON Detroit: Become Human

CANON POINT During the section called Waiting For Hank, before Connor wakes him up.

HISTORY: His wiki article

PERSONALITY: The most obvious thing about Hank is that he’s a crotchety old poop. In fact there’s a scene early on where Hank acts like his boss telling him to do a certain thing is the biggest injustice that has ever been visited on anyone, ever, that reminded me strongly of an old lady at my own work, who kicks up an unholy fuss any time the managers try to tell her what to do simply because it’s been so long since anyone really has. Hank does have personal reasons for being so upset at the particular order in that scene, but he’s largely in the same place in his career as that old lady. He’s not going anywhere. He comes into work when he wants, leaves when he wants, and it’s been so long since he’s had a reason to try to be better at his job that he’s forgotten why he should. 

 

He did remember, once. His career in the Detroit police department was promising from the moment he joined it, and there was even talk about him making commissioner some day. If you look beyond the crotchety bullshit it’s easy to see why; if you pay attention, it’s easy to see that Hank really does care about people. But only on his terms. That’s the source of all his conflict, actually, with the character who forms his main relationship in the canon: he can come to care for Connor eventually, but only when he sees things which make him feel that Connor is like him. If he feels like Connor is too different, all the compassion in him is nowhere to be found. It is there, it’s always there, but sometimes there is trouble in converting it into a format Hank can actually use in the outside world. Not just because understanding doesn’t always come naturally but because when he does care, sometimes he just doesn’t know how to handle it. 

 

Here’s where we come back around to his career, to the reason it went from being so promising to being lost in this deep, dark rut. The death of his son was the event that kicked it off but of course different people react to deep loss differently, and Hank’s reaction to emotional stress is to retreat and shut down, and to double down on the self disgust he’s been feeding and holding close since his son’s death. For a guy whose coping mechanisms suck that hard, the double edged sword that is compassion is maybe not his greatest source of strength. 

 

What is Hank’s greatest source of strength is close relationships. Which is pretty unfortunate for him, because when we meet him in canon (and, depending on how canon is played, potentially the entire time we see him) he has none. He has at least a few people who are friendly with him, but no one with whom he is close. He doesn’t share his life with anyone, he doesn’t make any room in his life for it; he goes out drinking after work, goes home to his dog, sleeps off his hangover until around noon, and then he goes to work to do it all again. He has quirks, hobbies, has a favorite basketball team and mildly unfashionable ideas about fashion and weird ideas about how to use post-it notes, but he doesn’t share any of that with anybody because he’s too deep in the rut that his life has become to reach out. And he does desperately need to reach out. His emotional state is much more delicate, in certain circumstances, than you’d assume on looking at or even just listening to him, and if he doesn't have a source of strength to pull him through particularly dark times he might never come out. 

 

But even if someone does try to reach out to him, he doesn’t half make it difficult. Admittedly it was more difficult for the main example of friend making that we see in Hank’s canon (Connor) because Hank was predisposed to see Connor as an enemy, but with Hank there is a fine line between casual antagonism, which he enjoys, and genuine antagonism, which he very much does not. Getting into a pissing contest with Hank will not earn you his respect. Hank may make fun of what he calls brown-nosing, if Connor tries it, but it works. Some degree of subservience will give a fair chance at getting into Hank’s good graces, whether he wants to admit it or not. 

 

So, normally at about this point now that I’ve gone into what’s going in inside Hank I’d go into what’s going on with his outside. I’d go into how he interacts with people other than Connor, people he doesn’t start out resenting. I’d mention where Hank’s temper and level of bitchiness are at on a normal day, and how they manifest. But I’d have to assume a lot to do that, because that’s information canon doesn’t really give us. The story the game wants to tell is split between three different storylines, and Connor’s - the one where we see Hank - needs to focus on the development of Connor and Hank’s relationship, and needs to advance the plot as it does it. So the kind of story the game wants to tell cannot show us Hank on a normal day, interacting with normal people. Showing us anything more than the core of him and how that core changes would take up too much time and probably mess with the game’s emotional tone, even if scenes like that could be made fit into the plot. 

 

When we do see Hank he’s either working on the case or drunk out of his mind, and since Hank’s dialogue in his suicide scene (as well as in the scene after the Eden club in the park) tells us he’s been struggling with some pretty big issues it’s reasonable to assume that getting pass out drunk, ‘playing’ russian roulette, and heading out into the wild blue yonder at the end of the night with yet more to drink is not a typical example of how Hank spends his free time. 

 

We do see, at least, that he can be professional. When interviewing Carlos Ortiz’s android Hank and another detective, Gavin Reed, are together in the interview room. Hank’s rivalry with Reed is so well known that when Hank walks into the Eden club someone actually warns Hank that Reed is already there, but when interviewing Ortiz’s android Hank and Reed hardly say a cross word to each other (until and unless Reed points a gun at Connor, anyway, when Hank points a gun at Reed in return, but Reed did start that and Hank’s pretty matter of fact about it.) In Stratford Tower, too, Hank meets Richard Perkins, and when Perkins warns Hank to stay out of his way in the most dickish way possible, Hank is fairly polite to Perkins’s face and waits until he’s out of earshot to bitch about him. This combined with his friendliness to the two guys he talks to at the Chicken Feed shows us that Hank’s not all grump all the time and is probably even capable of interacting in polite society without being an asshole, but we don’t get too many details elaborating on that. I do feel like what we get is plenty for me to go on, writing-wise, but it does leave a bit of a gap when it comes to examples to use in game applications.

 

Additional details: Hank is all about that sweet sweet aesthetic. In a world full of holograms he uses poster boards, stickers, and post-it notes. He claims to not know how to change the settings on his phone despite having lived his entire adult life (a span lasting over three decades) in the age of smartphones, and drives a car whose model, by his time, would be so deeply outdated that the only way to get it street legal would be to recreate its outside and plop that outside onto the insides of a current and functional car. He’ll go on about it, too, if there is even an outside chance the other person is paying attention to his ranting about all the relics of the good old days, even though he was born too late for those good old days to quite be considered his. God bless him, the crusty old poser. 

CANON POWERS: n/a

OTHER: n/a

 

GAME INFO;

CRAU INFO: n/a

MAGIC ABILITY: emotional telepathy, the ability to experience every emotion (not thoughts, just emotional states) that another being is experiencing when he touches them, and to (sometimes simultaneously, sometimes separately, depending on what Hank wants) make them experience his. 

 

My first inclination is to say that would work even through clothes (so functionally the ability would depend on distance rather than contact, it’s just that the distance would be so small that he might as well be touching the person) because I feel like being stopped by clothes would make his power more difficult to use, but if you feel like skin-to-skin would be better that’s also cool.

 

I also figure it wouldn’t be absolute, since what he reads from the experience depends on his ability to recognize which emotions are coming from him and which are coming from the other character. He doesn’t get an itemized list or anything, he just feels, and so his ability to figure out what he’s reading from someone would depend on a combination of his emotional state, his self awareness at the time, and the way the other character experiences emotion. (For example, reading someone who’s used to just feeling whatever they feel would be a lot easier than reading someone who habitually represses or controls their emotions, and both those things would be easier still when he’s calm and able to focus on what he’s feeling.) 

ANY WEAPONS/MAGICAL ITEMS?: n/a

ANY PETS?: Sumo, a one hundred and seventy pound, seven and a half year old saint bernard. 

 

SAMPLE;

LINKED SAMPLE: Acatalepsy TDM